Divinity: Original Sin's world feels as alive as they come, with content density easily comparable to the Fallouts and Elder Scrolls of the world. Almost every NPC has a story to tell or goods to barter for never once did I feel an NPC was used as an animated prop to create the illusion of population. Questions that require a yes or no answer can often see NPCs launch into long-winded, but endearing tirades before giving you what you need to proceed. Original Sin's writers seem to have enjoyed a field day when it comes to the game's dialogue. Everything is told within the context of Rivellon, making the game as immersive as it is light-hearted. There are a few pop-culture references, but they tend to serve as fun secrets. My comparison to Warcraft ends with the art style. Visually, Divinity's greatest strength lies in its art direction. There are prettier RPGs out there, but I'm not sure how well it'd handle split-screen co-op were it aiming for The Witcher 3's grim realism. Divinity: Original Sin isn't Game of Thrones' shadowy fantasy brooding, instead, it opts for a Warcraft-like color pallet complete with an exaggerated, comic book art style, gunning for synergy with the game's fun writing and infectious musical treatment. While the game does sport some serious, dramatic plot lines, you're never a few feet away from a quirky character or comedic side-quest. The game has translated well to console, though, bringing dynamic lighting, crisp and detailed environments at a solid 30 frames per second - which never falters, even when it comes to the game's dynamic co-op split-screen views. All of these updates shipped free to PC users, who enjoy more intuitive keyboard and mouse controls. You'll find yourself hunched over quest notes and conversation logs for long periods of time, tracking down objectives using the information you've gleaned from the game's abundant, often verbose dialogue.ĭivinity: Original Sin launched on Xbox One with its Enhanced Edition, which brings a wealth of improvements to the game over its initial PC launch, including graphics tweaks, full voice acting for NPCs, controller support and coveted co-operative play, both online and offline via split-screen. Objectives that progress the story may rely on triggers from quests that seem unimportant to begin with, forcing you to back-track as you hit dead-ends. As I progressed, I found the quest layout to be a tad confusing. The first city alone has a dizzying amount of side quests, and in true cRPG fashion, you're not given waypoints or quest markers. The vibrant, 3D isometric world is inviting at first, but those who are unfamiliar with the genre may find themselves confounded by the thin tutorials and absent explanations for some of the game's finer nuances. Divinity: Original Sin is utterly daunting in its scope, sporting well over 60 hours of raw gameplay and even more for completionists.
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